Version 1.02 update - big changes to polish and mechanics


Version 1.02 has multiple changes listed below.

Game Mechanics:

- Knock back against slimes has been increased by 100%. 

- The sprite corresponding to the direction that James/the player is moving while Dash Killing is now fixed.


- When the player attacks, a small marker is displayed. This makes it easier to tell which area is affected by your attack.


- There is now skippable dialogue! The dialogue also stays on screen for longer if not skipped.


- A Dash Kill prompt now appears when the Dash Kill bar is filled.


Game Polish

- The depth issue regarding wall columns is now fixed.


- Added an idle player sprite.


- The infamous OCD bridge has now been fixed.


- The title screen has been updated to look more inspiring.


Sound Effects:

- Decided to add ambient music (by Zerocakes) on top of the outdoor rain sound effect.

- Rain sound effect is now much quieter. No need to worry about your ears being blasted anymore!

Misc:

Due to sprite blurriness, text drawing glitches, etc, window resizing is unadvised. However, you can resize the game window if you want to do so.

Also, for anyone who is a bit confused as to how the 'Dash Kill' works, here is a tutorial explaining it comprehensively.


That is all for this update. Thank you!

Files

A Matter of Time Demo v1.02.zip 7 MB
Oct 14, 2018

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