Version 1.02 update - big changes to polish and mechanics
Version 1.02 has multiple changes listed below.
Game Mechanics:
- Knock back against slimes has been increased by 100%.
- The sprite corresponding to the direction that James/the player is moving while Dash Killing is now fixed.
- When the player attacks, a small marker is displayed. This makes it easier to tell which area is affected by your attack.
- There is now skippable dialogue! The dialogue also stays on screen for longer if not skipped.
- A Dash Kill prompt now appears when the Dash Kill bar is filled.
Game Polish
- The depth issue regarding wall columns is now fixed.
- Added an idle player sprite.
- The infamous OCD bridge has now been fixed.
- The title screen has been updated to look more inspiring.
Sound Effects:
- Decided to add ambient music (by Zerocakes) on top of the outdoor rain sound effect.
- Rain sound effect is now much quieter. No need to worry about your ears being blasted anymore!
Misc:
- Due to sprite blurriness, text drawing glitches, etc, window resizing is unadvised. However, you can resize the game window if you want to do so.
Also, for anyone who is a bit confused as to how the 'Dash Kill' works, here is a tutorial explaining it comprehensively.
That is all for this update. Thank you!
Files
Get A Matter of Time Demo
A Matter of Time Demo
An action packed sci-fi RPG
Status | In development |
Author | CamCog |
Genre | Adventure, Role Playing |
Tags | Pixel Art, Sci-fi |
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